Build your empires from the dawn of history up through the near future with hundreds of combat units, structures, and technologies.This is one of the most sweeping and ambitious real-time strategy games of all time.Only time will tell if its just another RTS with a few novelties or a huge step forward for the genre, but if AOE is anything to go by, Goodman and co could well have a product that joins the much-welcomed recent crop of games which further their genre.After years of being trapped in a virtual time loop, in which developers repeatedly churned out more of the same, all of a sudden the industry seems to have picked itself up off its sorry arse and tried to take games to the next level.
Take Shogun and Ground Control, for example, or the trend towards online gaming, with classics such as Counter-Strike showing us the way forward. ![]() His vision when he formed this new development company was to create an RTS on a truly epic scale, in which the gameplay spans a massive 500,000 years of human history, starting with primitive man and ending with a sci-fi future. As each epoch passes, your empire will grow more powerful and more advanced, and youll even be able to reshape the past due to Goodmans insistence on historic accuracy. This means you could find your nation embroiled in the Napoleonic wars or battling against Alexander the Greats armies. To an extent this isnt too far from the truth, as the simplest way to control the action will be from the overhead viewpoint. However, Stainless Steel has provided the option of zooming into the action, so much so that you virtually feel as though youre there. Youll be able to watch the land, air and sea battles from a variety of viewpoints, and Goodman demonstrated this to us by moving the camera into the cockpit of a WWII fighter plane, from where we watched an entire dogfight unfold. Rick was keen to point out that fun gameplay has always been more important to him than absolute realism. While many of the 200 combat units are modelled on real-life statistics, it was never an option to sacrifice the fun element (as he called it) in order to make everything as lifelike as possible. Theres also going to be huge scope to play EE the way that suits your playing style. If your leadership qualities are more Ghandi than Stalin, you can concentrate on building your empire up as an economic power rather than a brutal military one. Empire Earth S Upgrade The DifferentDepending on how successful you are, youll be given varying amounts of Civilisation Points, which you can then use to upgrade the different sections of your empire in areas such as farming, economy and the military. ![]() In addition to this, your planes will need rearming and refuelling, and youll be able to customise each vehicle by playing around with their statistics in the game editor. EE is set to allow eight players to clash online, and if development time permits, Goodman hopes to raise this to 16. The online experience looks like its going to be a huge amount of fun, as youll be able to advance your empire through the ages, meaning shrewder players could well be developing tanks and irrigation systems, while their opponents units are still dragging their wives around by the hair. One of the most exciting days for me was after the first 12 months, when the graphics guy got a teapot on the screen. Personally, 1 saw more than enough of EE to get excited about. Finally, I asked Goodman how much Age Of Empires had influenced Empire Earth, as the two titles bear more than a passing resemblance to each other. The project stemmed from AOE in terms of all the tilings I didnt have time for in that first project. Im getting the chance to do those things now in Empire Earth.
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